Scenes have their own tab in each project, and you add a new one by tapping the plus symbol. I will quickly go through the basics of creating a scene, and then I will go through multiple examples at the end to show how everything works in practice and for different uses. The size and type of scene depends on what you need the scene to do. Scenes can be all kinds of sizes, and be displayed in different ways: As a pop-up box, full screen like an app, as an overlay over another app, and so on. Normal Tasker actions can be tied to these elements, so that you can have a button that runs a task, a text field that lets you write text to a variable, or a slider that controls screen brightness. Think of a scene as a box that contains various elements that you would normally find in an app interface, like buttons, text, text input, images, sliders, and so on. ![]() ![]() Scenes are user interfaces that you can create in Tasker. This time, I’ll cover another of the core features that need a bit more explanation: Scenes. In the first part of this guide, I covered Tasker basics, and in the second part, variables.
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